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	<title>upyursh :: the mild rantings of a druid &#187; strat</title>
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		<title>BWD – Atramedes</title>
		<link>http://www.upyursh.com/2011/01/bwd-atramedes.html</link>
		<comments>http://www.upyursh.com/2011/01/bwd-atramedes.html#comments</comments>
		<pubDate>Thu, 20 Jan 2011 04:57:03 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[bosses]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Atramedes]]></category>
		<category><![CDATA[Blackwing Descent]]></category>
		<category><![CDATA[BWD]]></category>
		<category><![CDATA[strat]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=916</guid>
		<description><![CDATA[Atramedes is a poor soul, blinded and unable to see the annoying pipsqueekes pocking it with swords and other nasties! This fight is split into 2 phase that repeat until the boss is squished or you adventurers are. The fight also utilises the new &#8220;Alternate Power Bar&#8221; implemented in 4.0.1 to represent &#8220;Sound&#8221; (Why blizzard [...]]]></description>
			<content:encoded><![CDATA[<p>Atramedes is a poor soul, blinded and unable to see the annoying pipsqueekes pocking it with swords and other nasties!</p>
<p><img class="alignnone" title="Blind Dragon nomnom" src="http://static.wowhead.com/uploads/screenshots/normal/185406.jpg" alt="" width="100%" /></p>
<p>This fight is split into 2 phase that repeat until the boss is squished or you adventurers are. The fight also utilises the new &#8220;Alternate Power Bar&#8221; implemented in 4.0.1 to represent &#8220;Sound&#8221; (Why blizzard didnt just use a debuff like sanity on Yogg I don&#8217;t knokw but there you go). The basics of this encounter is the bosses abilities add sound to your power bar, if your sounds hits 100% then Atramedes can hear you and find you and stomp your face.</p>
<p>Before we start, I&#8217;ll give you a couple of links;</p>
<p><strong>Raid Wide Sound Meter: <a href="http://wow.curse.com/downloads/wow-addons/details/atramedes.aspx" target="_blank">http://wow.curse.com/downloads/wow-addons/details/atramedes.aspx</a></strong><br />
Will present you with a list of the raiders with the highest sound percentages. This can be used to call for gongs (more on this later)</p>
<p><strong>Individual Sound Meter: <a href="http://www.wowace.com/addons/customplayerpowerbaralt/" target="_blank">http://www.wowace.com/addons/customplayerpowerbaralt/</a></strong><br />
If like me the default sound indicator hurts your sense of balance and sits under action bars and unit healths then maybe give this a little looking over.</p>
<p><strong>LitePanels Implementation</strong><br />
I will upload an update to include simple LitePanels code to present your AlternatePowerBar in a more simple method when I get around to it.</p>
<h1>Phase 1 &#8211; Ground Phase</h1>
<p>This phase lasts a total of 80 seconds and is really a tard check. Your real goal is to avoid the avoidable abilities to keep your sound low.</p>
<p>The below image defines the positioning for the ground phase. The boss is engaged and pulled to the middle of the room. Melee should be at max range, the hit box on this bastard is HUGE!!  Range. Ranged loosely stacked on one side.</p>
<p style="text-align: center;"><a href="http://www.upyursh.com/wp-content/uploads/2011/01/atramedes_positioning.jpg"><img class="aligncenter size-full wp-image-917" title="atramedes_positioning" src="http://www.upyursh.com/wp-content/uploads/2011/01/atramedes_positioning.jpg" alt="" width="100%" /></a></p>
<p><strong>Sunar Pulse</strong> &#8211; 4 bright shiny disks will spawn under the boss and move out in a random kind fashion. Tanks be prepared to straif left and right to avoid (do not move backwards or you&#8217;ll stuff Ranged).</p>
<p><strong>Modulation </strong>- Unavoidable AOE damage, generally lands after a Sonic Breath so make sure people are healed up quickly, especially the focus from that ability.</p>
<p><strong>Sonic Breath</strong> &#8211; Cast at the target with the highest sound, usually being a ranged. Boss will face you and cast for 2 seconds before shooting fire at you. The cast with last for 6 seconds and should be kited by the target right (as shown above in the positioning picture as an <strong><span style="color: #ff0000;">X</span></strong>) while the rest of range move to the right.</p>
<p><strong>Searing Flame </strong>- Massive AOE ability that must be interupted by clicking on a gong. This should be done by someone who is very reliable and preferably has a movement increase on a small cooldown, Shaman, Rogue or Kitty will do nicely. Once a gong is used the boss will destroy it!</p>
<h1>Phase 2 &#8211; Air Phase</h1>
<p>This phase lasts 40 seconds and it definately what needs to be right for you to down the boss. Best plan is for everyone to be moving during this phase to avoid standing in disks.</p>
<p><strong>Roaring Flame Breath </strong>- Works just like Sonic Breath does, he focusses the highest sound player and then the fire must be kited as best as possible. The person who is nominated to gong duty in ground phase must watch this and when the fire is catching (and it will) hit a gong. The boss with then focus on the raider who hit the gong and chase them. This is why the movement increase is important to get away without using another gong.</p>
<p>Disks will continue to be dropped but this time on raiders, move away from them and avoid all the fire on the ground. Ideally you will get through this phase using 1-2 gongs.</p>
<p>That&#8217;s it, there is no actual enrage but if you use all the gongs and the boss is up, you&#8217;re screwed!! Use gongs sparingly but also keep an eye on people sound levels, you may need to use a gong to reset them outside the normal interupt abilities.</p>
<p>I&#8217;m thinking that the best time to take lust would be straight after a gong when there are no other abilities incoming.</p>
<p><em><strong>Rinse and Repeat, Good Luck!!<br />
</strong></em></p>
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		<title>BWD – Magmaw 25man</title>
		<link>http://www.upyursh.com/2011/01/bwd-magmaw-25man.html</link>
		<comments>http://www.upyursh.com/2011/01/bwd-magmaw-25man.html#comments</comments>
		<pubDate>Thu, 20 Jan 2011 02:29:41 +0000</pubDate>
		<dc:creator>Viccarious</dc:creator>
				<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Blackwing Descent]]></category>
		<category><![CDATA[BWD]]></category>
		<category><![CDATA[Magmaw]]></category>
		<category><![CDATA[quick tips]]></category>
		<category><![CDATA[strat]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=909</guid>
		<description><![CDATA[Magmaw will most likely be one of the first bosses you attempt in this instance and while it seems there is a lot happening once you have the strat down pat it can be a relatively easy kill. The fight can be basically broken down into 2 phases Phase 1 This can be essentially labelled as the [...]]]></description>
			<content:encoded><![CDATA[<p>Magmaw will most likely be one of the first bosses you attempt in this instance and while it seems there is a lot happening once you have the strat down pat it can be a relatively easy kill.</p>
<p><img class="alignnone" title="Maggie" src="http://static.wowhead.com/uploads/screenshots/normal/200676.jpg" alt="" width="100%" /></p>
<p>The fight can be basically broken down into 2 phases</p>
<p><strong>Phase 1</strong></p>
<p>This can be essentially labelled as the &#8216;stay alive till phase 2 phase&#8217;</p>
<p>Things to look out for:</p>
<p>Pillar of flame &#8211; Magmaw will summon a lava patch under someone in the raid after a few seconds this will explode and anyone still on the patch will get chucked into the air doing considerable damage + fall damage when they land. We had someone call this over mumble but odds on if you hadn&#8217;t started moving by the time the call was made it&#8217;s going to be too late. Once the pillar goes off it will also spawn lava parasites which need to be AOE&#8217;d down asap and it&#8217;s very important not to let them hit you. We had an OT tank them but you can also use frost traps and earthbind totems if your AOE is good enough.</p>
<p>Mangle &#8211; The boss will put this on the current tank and once it&#8217;s duration runs out the boss will gobble the tank up and do massive damage to the tank. The tank will need heavy healing as well as CD&#8217;s being used.</p>
<p>Ignition &#8211; About half the room will get covered in steam when this happens everyone need to get out of that half because the boss is about to slam himself there and most likely kill you.</p>
<p>The boss also does a heavy raid aoe as well as random lavaspits, both are unavoidable.</p>
<p>Dealing with this Phase is relatively easy if you execute the strat properly. We had the range dps stack on one side of the room every time a pillar spawned under us we would move to the opposite side, staying stacked up. By the time we had made it to the other side our OT had picked all the parasites and we go ballistic on the adds. This just repeats until phase 2.</p>
<p style="text-align: center;"><a href="http://www.upyursh.com/wp-content/uploads/2011/01/magmaw_blueprint.jpg" target="_blank"><img class="aligncenter size-full wp-image-913" title="magmaw_blueprint" src="http://www.upyursh.com/wp-content/uploads/2011/01/magmaw_blueprint.jpg" alt="" width="100%" /></a></p>
<p>At the end of phase 1 the boss will become mountable by 2 people, we picked 2 melee to do this. Once on the boss you gain an ability called constricting chains which you have to throw onto the spike to impale the boss which will induce phase 2.</p>
<p><strong>Phase 2</strong></p>
<p>Phase 2 is very much like the heart phase in ulduar for the XT-002 deconstructer&#8217;s heart phase. Once the boss is impaled the exposed head of magmaw will become targetable and the boss will take extra damage, this is what you want to save lust/time warp for. Eventually the boss will pull himself off the spike and phase 1 will start over.</p>
<p>Essentially this fight becomes a lot easier the better you control phase 1.</p>
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		<item>
		<title>ICC &#8211; Rotface</title>
		<link>http://www.upyursh.com/2010/01/icc-rotface.html</link>
		<comments>http://www.upyursh.com/2010/01/icc-rotface.html#comments</comments>
		<pubDate>Wed, 06 Jan 2010 02:34:27 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.3]]></category>
		<category><![CDATA[icc]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[rotface]]></category>
		<category><![CDATA[strat]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=674</guid>
		<description><![CDATA[Abilities Slime Spray &#8211; Raining Green Ooze. Deals 5363 to 5637 Nature to enemies in cone. 1.5 sec cast / Channeled &#8211; Deals 6338 to 6662 Nature damage to enemies in a cone infront of the enemy. Instant Ooze Flood &#8211; The Ooze Flood inflicts 5363 to 5637 damage every 1 sec and reduces move [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Abilities</strong></p>
<ul>
<li><span style="color: #ff6600;">Slime Spray</span> &#8211; Raining Green Ooze. Deals 5363 to 5637 Nature to enemies in cone. 1.5 sec cast / Channeled &#8211; Deals 6338 to 6662 Nature damage to enemies in a cone infront of the enemy. Instant</li>
<li><span style="color: #ff6600;">Ooze Flood</span> &#8211; The Ooze Flood inflicts 5363 to 5637 damage every 1 sec and reduces move speed by 25% for 5 sec..</li>
<li><span style="color: #ff6600;">Mutated Infection</span> &#8211; The Mutated Infection inflicts 3900 to 4100 damage every 1 sec and reduces healing receieved by 50% for 12 sec. After the Infection is removed a small ooze is created at the target&#8217;s location. Instant</li>
</ul>
<p><strong>Adds</strong><br />
<em>Little Ooze</em><br />
Spawned each time Mutated Infection is debuffed / expired</p>
<ul>
<li><span style="color: #ff6600;">Sticky Ooze</span> &#8211; The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%. 1 sec cast</li>
<li><span style="color: #ff6600;">Weak Radiating Ooze</span> &#8211; The Radiating Ooze inflicts 3413 to 3587 damage to enemies within 10 yards every 2 sec, it will also cause the Little Ooze to merge with other nearby Ooze.</li>
</ul>
<p><em>Big Ooze</em><br />
Spawns with the first Sticky Ooze, a Sticky Ooze can merge with the Big Ooze and adds a stack of Unstable Ooze. Two Big Oozes can merge and combine their stacks. When the Ooze reaches 5 stacks it will explode.<em><br />
</em></p>
<ul>
<li><span style="color: #ff6600;">Unstable Ooze</span>- Increases damage dealt by 20%. Instant</li>
<li><span style="color: #ff6600;">Sticky Ooze</span> &#8211; The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%. 1 sec cast</li>
<li><span style="color: #ff6600;">Unstable Ooze Explosion</span> &#8211; Inflicts 9750 to 10250 damage to enemies within 6 yards. 4 sec cast</li>
<li><span style="color: #ff6600;">Radiating Ooze</span> &#8211; Inflicts 4388 to 4612 damage to enemies within 10 yards. Instant</li>
</ul>
<p><strong>Strat Overview</strong></p>
<ul>
<li><strong>If its green and not alive &#8211; dont stand in it</strong></li>
<li> 2 tank fight &#8211; melee and ranged stand on boss (on his arse)</li>
<li>OT stands off of raid (preferably where the Green Goo just came from)</li>
<li>When raider gets Mutated Infection run to OT and this it should be cleansed (disease) once they are in position.</li>
<li>OT pick up small ooze and kite around outer ring</li>
<li>When the second mutating infection is cast player runs between small ooze and tank to be cleaned, OT needed to get the two oozes to merge by having them near each other to create a Big Ooz</li>
<li>Keep doing this until Ooz gets 5 stacks of Unstable Ooze and casts Explosion (OT to call for people to move)</li>
<li>Boss and raid move to the opposite side to the exploding ooz and to avoid the explosion. 2 smalls will be left &#8211; OT gets them to merge and kites them and it starts again.</li>
<li>Boss will focus a raid member and cast Slime Spray &#8211; move derrrr</li>
</ul>
<p>Nice pictures here : <a href="http://www.stratfu.com/strats/rotface/rotface-pre-release-strategy" target="_blank">http://www.stratfu.com/strats/rotface/rotface-pre-release-strategy</a></p>
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		<item>
		<title>ICC &#8211; Festergut</title>
		<link>http://www.upyursh.com/2010/01/icc-festergut.html</link>
		<comments>http://www.upyursh.com/2010/01/icc-festergut.html#comments</comments>
		<pubDate>Wed, 06 Jan 2010 02:28:15 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.3]]></category>
		<category><![CDATA[icc]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[festgut]]></category>
		<category><![CDATA[strat]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=672</guid>
		<description><![CDATA[Abilities Gaseous Blight &#8211; clouds the entire raid and does raid wide damage every 2 secs. Inhale Blight &#8211; Uncle Fester will inhale the Gaseous Blight, giving him a 30% damage/attack speed but but also reduces the amount of raid damage by 30% or so too. Stacks up to 3 times (when blight is all [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="http://www.guildbizarro.com/raidpics/unclefester.jpg" src="http://www.guildbizarro.com/raidpics/unclefester.jpg" alt="" width="100%" /></p>
<p><strong>Abilities</strong></p>
<ul>
<li><span style="color: #ff6600;">Gaseous Blight</span> &#8211; clouds the entire raid and does raid wide damage every 2 secs.</li>
<li><span style="color: #ff6600;">Inhale Blight</span> &#8211; Uncle Fester will inhale the Gaseous Blight, giving him a 30% damage/attack speed but but also reduces the amount of raid damage by 30% or so too. Stacks up to 3 times (when blight is all gone)</li>
<li><span style="color: #ff6600;">Pungeunt Blight</span> &#8211; Once he&#8217;s inhaled the entire blight he will cast this causing 50k shadow damage to all players.</li>
<li><span style="color: #ff6600;">Gas Spore</span> &#8211; Players targeted will explode and infest all nearby allies. 2k damage but increasing resistance to Blight (see Inoculated)</li>
<li><span style="color: #ff6600;">Inoculated </span>- buff decreasing 25% shadow damage. Stacks 3 times (before Pungeunt Blight hits ALL raid members must have these stacked)</li>
<li><span style="color: #ff6600;">Vile Gas </span>- 4k damage every 2secs for 6 secs. Must be healed through. Affected Players must not be stacked or they will cause 4k damage when they vomit (i wanna see this one heh)</li>
<li><span style="color: #ff6600;">Gastric Bloat</span> &#8211; cast on tank, tanks will need to switch at 8-9 stacks to prevent explosion at 10 stacks.</li>
</ul>
<p><strong>Strat Overview</strong></p>
<ul>
<li>Can be 2 tanked with going to 8-9 stacks of Gastric Bloat</li>
<li>We ran with 6 healers while learning but will prolly drop down to 5 eventually</li>
<li>You need (estimated) 8 range to avoid  but we went with 8 ranged dps and 2 healers</li>
<li>2 Healers are marked with star and nipple (ill get into why in a second) and stand at range forming a tight triangle with melee</li>
<li>Ranged stay spread out except on Spores</li>
<li>We took Lust at start to get the most of it (prior to vomits etc)</li>
<li>Star and Nipple stay and everyone stacks on them for spires, 3 Spores will spawn and must make sure 1 spore is on melee, 1 is on star and 1 is on nipple.</li>
<li>Make quick clear calls if spores are stacked, X to right, Skull to Melee etc. We chose to not have healers moving cause it was easier and better for consistent tank heals.</li>
<li>If you have Vile Gas you must not stack up even if Gas Spore is up.</li>
<li>Big focussed heals on boss tank on inhales (2 tank heals+hots should be enough)</li>
</ul>
<p>The key to the fight is managing the Spores really, get that sorted first. If you hit enrage then you can start focussing on picking up the DPS you can do this by working on your timing for spores (get an extra cast or two), popping a second Blood Lust for temporary pets (call it or set a specific time)</p>
<p><em><strong>Updated with real strat.</strong></em></p>
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		<item>
		<title>ICC &#8211; Deathbringer Saurfang</title>
		<link>http://www.upyursh.com/2010/01/icc-deathbringer-saurfang.html</link>
		<comments>http://www.upyursh.com/2010/01/icc-deathbringer-saurfang.html#comments</comments>
		<pubDate>Wed, 06 Jan 2010 02:17:58 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.3]]></category>
		<category><![CDATA[icc]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[deathbringer saurfang]]></category>
		<category><![CDATA[strat]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=669</guid>
		<description><![CDATA[Interesting mechanic, basically all of Saurfangs abilities grant him Blood Points (BP) when they do damage to enemies. The key is to manage the amount of points he is getting because when he gets to 100 (you can see this by checking his energy bar) we will cast a Mark on a random raider. The [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="DBSF" src="http://images1.wikia.nocookie.net/wowwiki/images/f/f9/Deathbinger_Saurfang_in_armor.jpg" alt="" width="100%" /></p>
<p>Interesting mechanic, basically all of Saurfangs abilities grant him Blood Points (BP) when they do damage to enemies.</p>
<p>The key is to manage the amount of points he is getting because when he gets to 100 (you can see this by checking his energy bar) we will cast a Mark on a random raider. The victim of this mark will take large amounts of damage consistently for the rest of the fight and if a Mark victim dies Saurfang gets 5% of his health back. It can not be cleansed and persists through death so Soul Stone / Battle Rez etc are out</p>
<ul>
<li>Tank Boss at the bottom of the stairs so tank is facing ranged dps</li>
<li>Melee stack and go nuts on boss, be careful of AoE though as boss will spawn adds that need to be kited and killed other wise mass amounts of BP to Saurfang</li>
<li>Ranged must spread out and be 12 yards from each other, this is definately a fight where stacking melee is going to help.</li>
<li>Healers should be evenly spread as to cover mark victims (shields on marks = win)</li>
<li>Setup a slow zone where hunters lay traps and shammans put earth binding totems down as required.</li>
<li>Have your pally healer up the back with your boomkin. RF the adds and then when they get near Boomkin Typhoons then back to the slow area</li>
<li>Adds should be focussed down (left right side focusing on a set mark)</li>
<li>At 30% Saurfang does a soft enrage so big heals and you&#8217;ll be fine.</li>
</ul>
<p>Ideally you will get to 30% with about 3-4 marks if adds are being managed and people are not stacking on each other.</p>
<p>Once he soft-enrages even if he heals (from marks) to be greater than 30% he will continue to enrage so if you are having issues keeping marked victims up you have a another option.</p>
<p>Basically the concept is to dps the boss to about 35% and let the clothies with marks die. Lets assume we got unlucky and ended up with 2 clothies and a melee dps with marks.</p>
<p>Let a clothy die and he will be up to 40% again but we only have 2 marks to be healing through during enrage.</p>
<p>While you loose dps he is hopefully not going to be getting healed &gt; 30% while enraged.</p>
<p>I suggest trying this as a last resort, if you are getting more that 4 marks then you need to get your range/adds under control.</p>
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		<title>ICC &#8211; Lady Deathwhisper</title>
		<link>http://www.upyursh.com/2010/01/icc-lady-deathwhisper.html</link>
		<comments>http://www.upyursh.com/2010/01/icc-lady-deathwhisper.html#comments</comments>
		<pubDate>Wed, 06 Jan 2010 01:49:24 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.3]]></category>
		<category><![CDATA[icc]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Lady Deathwhisper]]></category>
		<category><![CDATA[strat]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=664</guid>
		<description><![CDATA[After Lord Easymode I was expecting this to be a walk in the park, instead.. it was pretty tough. Phase 1 Basically you need to burn down her mana shield to get to Phase 2 and actually do some damage to her. So Phase 1 has 3 key things to worry about; Adds are spawning [...]]]></description>
			<content:encoded><![CDATA[<p>After Lord Easymode I was expecting this to be a walk in the park, instead.. it was pretty tough.</p>
<p style="text-align: center;"><img class="aligncenter" title="Lady Deathwhisper" src="http://images2.wikia.nocookie.net/wowwiki/images/0/08/Lady_Deathwhisper.jpg" alt="" width="306" height="461" /></p>
<p><strong>Phase 1</strong></p>
<p>Basically you need to burn down her mana shield to get to Phase 2 and actually do some damage to her.</p>
<p>So Phase 1 has 3 key things to worry about;</p>
<ul>
<li>Adds are spawning the whole time, so they need to be tanked and managed</li>
<li>DPS focus fire, DPS must know what adds they should be killing with focus on high priority adds</li>
<li>Finding the balance between add dps and dps on boss to get the shield down</li>
</ul>
<p>Ideally you will be knocking down the shield within 7-8 minutes, that gives you 2-3 minutes to burn down the boss in phase 2.</p>
<p><span style="text-decoration: underline;">The Adds</span></p>
<p><em>Spawn Locations</em></p>
<p>Left 2 Fanatic 1 Adhereant<br />
Right 2 Adhereant 1 Fanatic</p>
<p><em>Focus &amp; Priorities<br />
</em></p>
<p>Reanimated Fanatic &#8211; Called for Range to switch and burn<br />
Reanimated Adherent &#8211; Called for Melee to switch and burn</p>
<p>This is how we setup;</p>
<ul>
<li>3 tanks &#8211; left, right and back (for random spawns)</li>
<li>5-6 Healers</li>
<li>split DPS up ensuring that melee/ranged had more on the side that had their appropriate adds</li>
<li>DPS were assigned back add duty, they would switch when called for (Range Required at Back)</li>
<li>We leave 3 ranged on boss (priority to better single target dps like shadow priests) and melee can jump on the boss between add spawns (they must be in place as adds spawn or they get raged at <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  haha)</li>
</ul>
<p><strong>Phase 2</strong></p>
<p>Really is cake, just tank the boss and burn her down. Interupt her casts and you&#8217;re on to Gunship</p>
<p><strong>Note that this encounter has now been nerfed too;</strong></p>
<blockquote><p><span style="color: #ff6600;">The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.</span></p></blockquote>
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