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	<title>upyursh :: the mild rantings of a druid &#187; Colliseum</title>
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		<title>Coliseum – Anub&#8217;arak</title>
		<link>http://www.upyursh.com/2009/08/quick-tips-coliseum-%e2%80%93-anubarak.html</link>
		<comments>http://www.upyursh.com/2009/08/quick-tips-coliseum-%e2%80%93-anubarak.html#comments</comments>
		<pubDate>Mon, 31 Aug 2009 14:12:25 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.2]]></category>
		<category><![CDATA[bosses]]></category>
		<category><![CDATA[Colliseum]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Anub'arak]]></category>
		<category><![CDATA[boss encounters]]></category>
		<category><![CDATA[quick tips]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=447</guid>
		<description><![CDATA[So this is the worst upcoming surprise in wow right now haha the 'surprise' boss is the final col boss and from my data mining abilities I've come up with the following details]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.upyursh.com/wp-content/uploads/2009/08/anub10.jpg"><img class="aligncenter size-full wp-image-508" title="anub10" src="http://www.upyursh.com/wp-content/uploads/2009/08/anub10.jpg" alt="anub10" width="100%" /></a></p>
<p>So this is the worst upcoming surprise in wow right now haha the &#8216;surprise&#8217; boss is the final col boss and from my data mining abilities I&#8217;ve come up with the following details</p>
<p>LK will come back and break the coliseum floor dropping us in Anub&#8217;s Lair.</p>
<p>Video: <!-- m --><a href="http://www.youtube.com/watch?v=wSW37mmTZI0">http://www.youtube.com/watch?v=wSW37mmTZI0</a><!-- m --></p>
<p>Key points:</p>
<p>1. You will need permofrost down, DPS should be assigned to keep these stacks up on the ground by shooting frost orbs down. Permaforst prevents boss from doing certain abilities because he is also affected by the debuff. Permofrost doesnt seem to affect cast/attack speed just movement.</p>
<p>2. MT will tank the boss while 1-2 OTS will pick up the adds and group them up for AOE, if the adds are still up when Anub goes under ground ALL dps will switch to focus on them.</p>
<p>3. Boss has a frontal cone ability so MT will tank away from raid.</p>
<p>4. Boss hits hard so healers will need to be aware and ready (rotation for cooldowns to be worked out, wings etc)</p>
<p>5. Phase 1 and 2 seem pretty simple as long as enough permofrost is down and you are all standing on it.</p>
<p>6. About 30% Phase 3 starts, no more adds will spawn and its a real burn down. Phase 3 looks like a lot of raid damage going on so it may be worthwile to attempt this with 7 healers to start.</p>
<p>Fight looks pretty long so its gonna be a fight against healers mana.</p>
<p>Summary of strat:</p>
<p><span style="font-weight: bold;">Phase 1</span><br />
- 2-3 DPS will be focussing on killing frost<br />
- Boss will be tanked on the frost with melee able to get onto frost too<br />
- OT will pick up adds (take it in turns?) and bring them to melee<br />
- Ranged DPS will focus down 1 or 2 of the adds and jump back onto boss (to try make Phase 2 shorter)<br />
- EVERYONE SHOULD BE STANDING ON FROST</p>
<p><span style="font-weight: bold;">Phase 2</span><br />
- Anub goes underground<br />
- ALL dps to jump onto remaining 1 or 2 adds and finish them off.<br />
- Anub will target one person (hunters mark icon showed on my Grid) this person must make sure they are not standing on frost and kite the boss away from the raid but so Anub burrows UNDER frost!.</p>
<p>This is repeated till 30% when Phase 3 will start. If all goes well we should get him to 30 in two cycles.</p>
<p><span style="font-weight: bold;">Phase 3</span><br />
- Swarm does 10% of victims health in damage while leaching a percentage back to Anub, this means raid must be maintained at around 30% to make sure anub does auto full health <img title="Wink" src="http://www.guildbizarro.com/images/smilies/icon_e_wink.gif" alt=";)" /> Only tanks should be kept topped up<br />
- No more adds!<br />
- Burn down the boss<br />
- Raid healers may be switched to help on tank heals or they may even be asked to dps</p>
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		<item>
		<title>Coliseum &#8211; Twin Val&#8217;kyr</title>
		<link>http://www.upyursh.com/2009/08/quick-tips-coliseum-twin-valkyr.html</link>
		<comments>http://www.upyursh.com/2009/08/quick-tips-coliseum-twin-valkyr.html#comments</comments>
		<pubDate>Tue, 25 Aug 2009 02:10:54 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.2]]></category>
		<category><![CDATA[bosses]]></category>
		<category><![CDATA[Colliseum]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[boss encounters]]></category>
		<category><![CDATA[quick tips]]></category>
		<category><![CDATA[Twin Val'kyr]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=416</guid>
		<description><![CDATA[Quick Tips for Coliseum - Twin Val'kyr.. Good Luck!!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.upyursh.com/wp-content/uploads/2009/08/800px-Twin_Valkyr.jpg"><img class="aligncenter size-full wp-image-417" title="800px-Twin_Val'kyr" src="http://www.upyursh.com/wp-content/uploads/2009/08/800px-Twin_Valkyr.jpg" alt="800px-Twin_Val'kyr" width="100%" /></a></p>
<p><span style="font-weight: bold;">OVERVIEW</span><br />
- 2 Bosses &#8211; Fjola Lightbane (Light) and Edyis Darkbane (Dark-Shadow)<br />
- There are 2 light portals and 2 dark portals one at each corner of the room.<br />
- Clicking on a light/dark portal will give you the corresponding aura giving you a 100% Damage buff on your opposite boss. I.e. if you have Light Aura you&#8217;re killing Dark Boss.<br />
- Bosses have a shared health pool so will be killed at the same time.</p>
<p>Read the abilities here<br />
<!-- m --><a href="http://www.wowwiki.com/Twin_Val%27kyr">http://www.wowwiki.com/Twin_Val%27kyr</a><!-- m --></p>
<p><span style="font-weight: bold;">KEY ABILITIES ETC</span></p>
<p><span style="font-weight: bold;"><span style="color: #ff6600;">One of the following abilities are cast every minute (meaning only one special ability per minute, not each spell cast once a minute).</span><br />
</span></p>
<p><span style="text-decoration: underline;">BALLS</span><br />
Balls like Saronite will be floating around, dark and white.</p>
<p>If you touch one with the same color as you&#8217;re auro you gain stacks of a buff and a speed bonus. When your stacks hit 100 you get 100% damage for 20s.</p>
<p>If you touch one with the opposite color it will explode causing 5k damage to all within 5 yards.</p>
<p>The boss can also collect their balls and get the stack/bonus, if the boss gets 100 then fail.</p>
<p><span style="font-style: italic;">hehe balls</span></p>
<p><span style="color: #ff6600;">These were nuts, no real way to avoid but they also did very little damage as far as I saw.</span></p>
<p><span style="text-decoration: underline;">SURGE OF LIGHT/DARK</span></p>
<p>Cast once a minute by one of the bosses and does AoE damage to anyone with the opposite Aura.</p>
<p>All people with opposite color will need to switch (i.e. Run to the portal where your boss is being tanked, click, run back to your starting position and click (once cast is finished).</p>
<p><span style="text-decoration: underline;">SHIELD OF DARKNESS/LIGHTS</span><br />
Again cast by one of the bosses every minute, and puts a 250k HP Shield on the opposite boss.</p>
<p>All ranged at this point will focus on the shielded boss <span style="text-decoration: line-through;">(this means switching colors too)</span>. <span style="color: #ff6600;">The shield is attackeable by either color, so dps can just switch to the shield and burn it down.</span></p>
<p>After 15 secs he will cast a heal, this NEEDS to be interupted (after sheild is down) (i&#8217;m assuming it&#8217;s the shielded boss will be casting this but I could be wrong).</p>
<p><span style="text-decoration: underline;">TOUCH OF DARKNESS/LIGHT</span><br />
If it can be dispelled do it asap<br />
Not sure the range but afflicted person should run out and heals must be quick with big heals.</p>
<p><span style="text-decoration: underline;">VIDEOS</span><br />
<!-- m --><a href="http://www.youtube.com/watch?v=XUkXzu7rsOM">http://www.youtube.com/watch?v=XUkXzu7rsOM</a><!-- m --><br />
<!-- m --><a href="http://www.youtube.com/watch?v=91gSuvZfHIg">http://www.youtube.com/watch?v=91gSuvZfHIg</a><!-- m --></p>
<p><span style="font-weight: bold;"> STRAT</span><br />
- Ranged,Melee and Healers will be split into 2 &#8216;colours&#8217; and will be focussed on the opposite boss. <span style="color: #ff6600;">I chose to have group 1 and 3 attacking Dark Boss (meaning they needed Light Aura), 2 and 4 attacking Light Boss (meaning they had Dark Aura)</span>, <span style="color: #ff6600;">Group 5 was split up (these are healers)</span><br />
- Bosses will be tanked near the &#8216;portal&#8217; <span style="color: #ff6600;">that is the same color as them</span> as to make it easier with ranged setup on top of the portal they will be clicking at the start, <span style="text-decoration: line-through;">I am thinking tanking in the middle of 2 of the portals will make it easier</span>, ranged will need to move to click their opposite portal <span style="color: #ff6600;">(where their boss is being tanked)</span><br />
- <span style="text-decoration: line-through;">A designated Ranged will try to pick up the Same color Orbs as they move around and</span> A Melee on each side will be assigned to pick up orbs if it gets to close to its same colored boss.<span style="color: #ff6600;"> (this wasnt really doable)</span><br />
- Ranged and Melee must try to avoid their opposite colored orbs.<span style="color: #ff6600;"> (if you can)</span><br />
- On Surge of the Light/Dark a call of<span style="color: #ff6600;"> <strong>&#8220;SWITCH LIGHT/DARK&#8221;</strong> is made</span> and the opposite group will need to switch within 5 seconds or we fail, once the casting is finished switch back to your original colour.<span style="color: #ff6600;"> (see diagram below)</span><br />
- On Shield <span style="color: #ff6600;"> a call of<strong> &#8220;DPS LIGHT/DARK&#8221;</strong> is made and</span> Ranged DPS will all <span style="text-decoration: line-through;">switch to the opposite of the shielded and</span> dps that shield down. We&#8217;ve got 15 secs or the heal will get off.</p>
<p><span style="font-weight: bold;">POSITIONING<br />
</span><span style="color: #ff6600;">This is completely re-written</span></p>
<ol>
<li><span style="color: #ff6600;"><a href="http://www.upyursh.com/wp-content/uploads/2009/08/twins.png"><img class="aligncenter size-full wp-image-432" title="twins" src="http://www.upyursh.com/wp-content/uploads/2009/08/twins.png" alt="twins" width="443" height="430" /></a><span style="color: #000000;">People assigned to Dark Boss (Light Aura) will start the fight a position A (this includes tanks for the pull), likewise (but opposite) people assigned to Light Boss (Dark Aura) will start at B</span></span></li>
<li><span style="color: #ff6600;"><span style="color: #000000;">Bosses are tanked where DARK/LIGHT text is <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
</span></span></li>
<li><span style="color: #ff6600;"><span style="color: #000000;">Lets use Surge of Light as an example; DPS on Light Boss will run into light portal and click as shown by the red dotted line (D), then make their way back to their original position (B) and click the Dark Portal once casting is finished.<br />
</span></span></li>
</ol>
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		<item>
		<title>Coliseum – Faction Champions</title>
		<link>http://www.upyursh.com/2009/08/quick-tips-coliseum-%e2%80%93-faction-champions-guest-post-gt.html</link>
		<comments>http://www.upyursh.com/2009/08/quick-tips-coliseum-%e2%80%93-faction-champions-guest-post-gt.html#comments</comments>
		<pubDate>Tue, 25 Aug 2009 02:00:33 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.2]]></category>
		<category><![CDATA[bosses]]></category>
		<category><![CDATA[Colliseum]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[boss encounters]]></category>
		<category><![CDATA[faction champions]]></category>
		<category><![CDATA[quick tips]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=411</guid>
		<description><![CDATA[This is a guest post from the RL for the night :) Thanks GT - Quick Tips: Coliseum – Faction Champions (Guest Post: GT)]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.upyursh.com/wp-content/uploads/2009/08/factionchampions.jpg"><img class="aligncenter size-full wp-image-414" title="factionchampions" src="http://www.upyursh.com/wp-content/uploads/2009/08/factionchampions.jpg" alt="factionchampions" width="100%" /></a></p>
<p>This is a guest post from the RL for the night <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks GT</p>
<p><span style="font-weight: bold;">What we had:</span><br />
Death Knight: Tyrius Duskblade<br />
Druid (Heal): Melador Valestrider<br />
Hunter: Alyssia Moonstalker and cat<br />
Paladin (Heal): Velanaa<br />
Priest (Heal): Anthar Forgemender<br />
Priest (Shadow): Brienna Nightfell<br />
Rogue: Irieth Shadowstep<br />
Shaman (Melee): Shaabad<br />
Warlock: Serissa Grimdabbler and felhunter<br />
Warrior: Shocuul</p>
<p><span style="font-weight: bold;">You must have</span><br />
Mortal Strike Warrior, its needed and they have to keep MS on the target.<br />
A pvp mindset, this is not a normal pvp fight but they will focus fire people so be ready to kite, run, aoe fear, fade for priests(will drop target for the duration), anything to keep stuff off you or to let you take as little damage as possible.<br />
Plate dps taunting, it will save a healer.<br />
A way to remove Immunity&#8217;s.</p>
<p><span style="font-weight: bold;">What we did:</span><br />
The idea we had going into this fight was to control the healers, with a lock on the druid to banish and fear CC and our prot warrior keeping the the holy pally locked down and interrupted, our DK tank was in charge of keeping the warrior and rogue off our squishiess and our prot pally went ret and kept the enemy DK on lock down, we started with our rogue sapping the enemy rogue we used all dps cool downs at the start and went in to kill the healing priest first.</p>
<p>With our prot warrior and lock keeping the other healers in control and our warrior keeping MS on the boss he went down in very little time, interrupt every cast you can and purge every hot he gets. Know that they will get some heals so MS has to be on at all times he will use AoE fear and the pally will Hand of Protection him at about 25% remove it kill him.</p>
<p>We hit the druid second, the same idea try and stop all casts and keep MS up, the druid will cast cyclone and use bark skin (it will cast thorns on others and should asap) purge its hots they will heal for around 50,000 per tick, if you cant keep this target controlled at the start you might be better off killing it first, at 25% the pally will once again cast HoP remove it and kill the druid, 1 healer to go.</p>
<p>Last was the holy pally, quiet easy, interrupt the casts and be ready she will Divine Shield remove it (a warrior&#8217;s shattering throw wont miss as a priest&#8217;s mass dispel might), kill her and now the fight is to burn them down before they kill your raid.</p>
<p>Through out the fight we have had some players set up to keep targets off healers and cloth dps they should keep doing this until there targets are down, our hunter&#8217;s had gorillas out in this fight for the pummel and kept them on the warlock to keep his cast time low not needed but did help the order doesn&#8217;t mater to much we went Rogue, Hunter, Shaman, Warrior, DK, Warlock, Shadow Priest.</p>
<p>The rogue has poisons all shaman should keep Cleansing totem down and try to dispel what you can while healing. She will use Evasion and Cloak of Shadows.</p>
<p>The Hunter drops Frost traps, will use Disengage and Deterrence other then that focus her down. Next is the shaman, He will cast Heroism on the alliance get it removed asap, mass dispel is the best for it. Through out the fight he will drop totems have someone ready to kill them the range have a easy time doing it then the melee you can no longer make target macro&#8217;s to take them out but the person doing it should be killing Healing Stream then Windfury above all else(the windfury totem is the old totem, 2 attack&#8217;s at a extra attack power) a melee can 1shot a squishy with a windfury proc.</p>
<p>The warrior can be moved to a sooner kill if you are haveing problems with him, He has MS, Intimidating shout, Blade Storm and Retaliation. When he Blade storms anyone close to him <span style="font-weight: bold;">RUN</span> other then that keep him disarmed and have melee get off him when he uses Retaliation. Next step for us was the DK, wasnt to hard make sure your dispelling the diseases and she will use Death grip, not to sure what else i didn&#8217;t see her summon anything.</p>
<p>At this point you have 2 left, The warlock is soft interrupt its spells once again, one spell his hellfire will hit for about 7k a tick you want to move away from him or interupt him during the start of the fight. The shadow Priest we left for last, easy to dispel dot&#8217;s, she will cast mana burn so if you having problem with you mana you might want to kill her sooner she will aoe fear finish her off, loot your epics and bask in the glory of the horde!</p>
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		<item>
		<title>Coliseum &#8211; Lord Jaraxxus</title>
		<link>http://www.upyursh.com/2009/08/quick-tips-coliseum-lord-jaraxxus.html</link>
		<comments>http://www.upyursh.com/2009/08/quick-tips-coliseum-lord-jaraxxus.html#comments</comments>
		<pubDate>Thu, 13 Aug 2009 02:21:35 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.2]]></category>
		<category><![CDATA[bosses]]></category>
		<category><![CDATA[Colliseum]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[boss encounters]]></category>
		<category><![CDATA[Lord Jaraxxus]]></category>
		<category><![CDATA[quick tips]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=385</guid>
		<description><![CDATA[Well we had our first look at Lord Jaraxxus and I think this fight is all about Add Management, we all had a chuckle as the little gnome was smashed by Jaraxxus.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.upyursh.com/wp-content/uploads/2009/08/lord.jpg"><img class="aligncenter size-full wp-image-387" title="lord" src="http://www.upyursh.com/wp-content/uploads/2009/08/lord.jpg" alt="lord" width="100%" /></a></p>
<p>Well we had our first look at Lord Jaraxxus and I think this fight is all about Add Management, we all had a chuckle as the little gnome (who appears to be immune to all sorts of hunter traps haha) was smashed by Jaraxxus.</p>
<p>Basically;</p>
<ul>
<li>We have a single tank on Lord Jaraxxus and 2 tanks picking up the adds. One focussing on the Mistresses and the other on the Infernals.</li>
<li>Melee are divided into two groups (if too many we will have 3), one on each leg, we then have our Mistress tank bring them to the boss where they would have the extra damage from melee aoe.</li>
<li>Ranged and healers were spread out all around the boss (use all the space as he doesnt have any abilities that affect his frontal cone).</li>
<li>Mistress &#8211; DPS will focus when she&#8217;s up (this includes Melee), BL will be taken on first mistress.</li>
<li>Infernals &#8211; single person will be responsible for marking up and then all ranged dps in the area to focus. Locks are to Banish the non-focussed Infernal <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<p>Be aware of the following ability;</p>
<p><strong>Legion Flame</strong> &#8211; this is a lovely green flame, while you have the debuff you will drop flame too, so you must move quickly out of the initial flame and make sure you dont track flame all over people. We decided that ranged would run to the wall and track along until the debuff disappears.</p>
<p>Enjoy <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Updated to our new strat (without CC of Infernals)</p>
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		<item>
		<title>Colliseum &#8211; Beasts</title>
		<link>http://www.upyursh.com/2009/08/quick-tips-colliseum-beasts.html</link>
		<comments>http://www.upyursh.com/2009/08/quick-tips-colliseum-beasts.html#comments</comments>
		<pubDate>Thu, 06 Aug 2009 01:44:00 +0000</pubDate>
		<dc:creator>upyursh</dc:creator>
				<category><![CDATA[3.2]]></category>
		<category><![CDATA[bosses]]></category>
		<category><![CDATA[Colliseum]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[progression]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[Beasts]]></category>
		<category><![CDATA[boss encounters]]></category>
		<category><![CDATA[quick tips]]></category>

		<guid isPermaLink="false">http://www.upyursh.com/?p=369</guid>
		<description><![CDATA[So we had our first look at Colliseum: Beasts last night. As I said earlier it was my first go at Raid Leading!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.upyursh.com/wp-content/uploads/2009/08/beasts_kill.jpg"><img class="aligncenter size-full wp-image-372" title="beasts_kill" src="http://www.upyursh.com/wp-content/uploads/2009/08/beasts_kill.jpg" alt="beasts_kill" width="100%" /></a></p>
<p>So we had our first look at Colliseum: Beasts last night. As I said earlier it was my first go at Raid Leading (even though I have been Healing Lead for a while it&#8217;s still a big step up for me <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  haha)</p>
<p>I wont go through all the abilities but I will talk about how we did it <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Phase 1 &#8211; Gormak</strong></p>
<ol>
<li>2 Tanks, 6 Healers should be enough</li>
<li>Spread out around the boss prior to the pull</li>
<li>Tank in the middle of the colliseum</li>
<li>All ranged focus on Snobold Vassal (/target Snobold Vassal is your friend)</li>
<li>Tanks switch after every 3rd Impale</li>
<li>Dont stand in fire ya nub</li>
</ol>
<p><span style="text-decoration: underline;">Heal Assigns</span></p>
<p>Boss Tank (will be switching) &#8211; Pally 1,Druid 1<br />
Tank Cleanup (after they have switched out) &#8211; Priest 1 (then on boss tank)<br />
Melee &#8211; Priest 2<br />
Raid &#8211; Shammy 1, Druid 2</p>
<p>So basically we have 2 MT healers who will always be on the current tank, as the tank switch is called, the 2 healers will switch with a Third tank healer cleaning up on that tank (while debuff is still active) and then moves back to the new MT.</p>
<p><strong>Phase 2 &#8211; Acidmaw &amp; Dreadscale</strong></p>
<p>On the transition from Phase 1 to 2 the tank with the least Impale debuffs will be tanking the &#8216;Above Ground Boss&#8217; (now known as AGB. I believe for us the starting AGB was Dreadscale every time.</p>
<ol>
<li>Main Tank taunted the AGB while a Ranged Tank (we used a Lock) held aggro on the other boss.</li>
<li>Ranged should keep spread out and away from the front of the bosses to avoid issues where Burning Bile victims are blowing each other up.</li>
<li>All DPS on AGB!!</li>
<li>Main Tank kited the AGB clockwise</li>
<li>Paralytic Toxins are called (MT,Ranged,Melee)</li>
<li>Burning Biles are called and single person is chosen each time to run to the Toxin victims, DPS being the first choice.</li>
<li>Acidmaw must be killed first otherwise their is no way to cleanse the Toxin victims</li>
<li>Make sure you set a backup ranged tank (or two)</li>
<li>Note that when the bosses switch you can see a cloud of dust, this is where the boss will come back up again.</li>
</ol>
<p><span style="text-decoration: underline;">Ideal Setup</span></p>
<p><span style="text-decoration: underline;"><a href="http://www.upyursh.com/wp-content/uploads/2009/08/Phase2_map.gif"><img class="aligncenter size-full wp-image-370" title="Phase2_map" src="http://www.upyursh.com/wp-content/uploads/2009/08/Phase2_map.gif" alt="Phase2_map" width="489" height="476" /></a></span></p>
<p style="text-align: center;"><em>I know I know I&#8217;m not gonna win any awards for my picture</em></p>
<p>A: Above Ground Boss and direction to be faced<br />
B: Below Ground Boss and direction to be faced<br />
C: Kite Path<br />
D: Ranged Location &#8211; should be spreadout and move around as the boss is kited.</p>
<p><span style="text-decoration: underline;">Healing Assigns</span></p>
<p>AGB Tank &#8211; Pally,Druid 1<br />
Below Ground Tank &#8211; Priest 1, Druid 2<br />
Raid &#8211; Everyone Else</p>
<p><strong>Phase 3 &#8211; Icehowl</strong></p>
<ol>
<li>Tanked in the middle</li>
<li>Ranged spread out around boss, preference is to be away from the back of him <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>When he casts Massive Crash he will knock everyone to the wall and then emote that he&#8217;s targetting a victim. He will then backup to the opposite side of the Colliseum and everybody should run (with the speed buff no excuses for getting hit <em>really</em>) to the sides.</li>
<li>He&#8217;s then stunned for 15secs or so, this is when you should be called for Blood Lust as he seems to take extra damage.</li>
<li>Hunters assigned to Tranq Shot boss if he enrages.</li>
</ol>
<p><span style="text-decoration: underline;">Healing Assigns</span></p>
<p>Boss Tank &#8211; Pally,Druid 1,Priest 1<br />
Raid &#8211; All Else</p>
<p>That&#8217;s it for now <img src='http://www.upyursh.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Enjoy the new content</p>
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