Atramedes is a poor soul, blinded and unable to see the annoying pipsqueekes pocking it with swords and other nasties!
This fight is split into 2 phase that repeat until the boss is squished or you adventurers are. The fight also utilises the new “Alternate Power Bar” implemented in 4.0.1 to represent “Sound” (Why blizzard didnt just use a debuff like sanity on Yogg I don’t knokw but there you go). The basics of this encounter is the bosses abilities add sound to your power bar, if your sounds hits 100% then Atramedes can hear you and find you and stomp your face.
Before we start, I’ll give you a couple of links;
Raid Wide Sound Meter: http://wow.curse.com/downloads/wow-addons/details/atramedes.aspx
Will present you with a list of the raiders with the highest sound percentages. This can be used to call for gongs (more on this later)
Individual Sound Meter: http://www.wowace.com/addons/customplayerpowerbaralt/
If like me the default sound indicator hurts your sense of balance and sits under action bars and unit healths then maybe give this a little looking over.
I will upload an update to include simple LitePanels code to present your AlternatePowerBar in a more simple method when I get around to it.
Phase 1 – Ground Phase
This phase lasts a total of 80 seconds and is really a tard check. Your real goal is to avoid the avoidable abilities to keep your sound low.
The below image defines the positioning for the ground phase. The boss is engaged and pulled to the middle of the room. Melee should be at max range, the hit box on this bastard is HUGE!! Range. Ranged loosely stacked on one side.
Sunar Pulse – 4 bright shiny disks will spawn under the boss and move out in a random kind fashion. Tanks be prepared to straif left and right to avoid (do not move backwards or you’ll stuff Ranged).
Modulation - Unavoidable AOE damage, generally lands after a Sonic Breath so make sure people are healed up quickly, especially the focus from that ability.
Sonic Breath – Cast at the target with the highest sound, usually being a ranged. Boss will face you and cast for 2 seconds before shooting fire at you. The cast with last for 6 seconds and should be kited by the target right (as shown above in the positioning picture as an X) while the rest of range move to the right.
Searing Flame - Massive AOE ability that must be interupted by clicking on a gong. This should be done by someone who is very reliable and preferably has a movement increase on a small cooldown, Shaman, Rogue or Kitty will do nicely. Once a gong is used the boss will destroy it!
Phase 2 – Air Phase
This phase lasts 40 seconds and it definately what needs to be right for you to down the boss. Best plan is for everyone to be moving during this phase to avoid standing in disks.
Roaring Flame Breath - Works just like Sonic Breath does, he focusses the highest sound player and then the fire must be kited as best as possible. The person who is nominated to gong duty in ground phase must watch this and when the fire is catching (and it will) hit a gong. The boss with then focus on the raider who hit the gong and chase them. This is why the movement increase is important to get away without using another gong.
Disks will continue to be dropped but this time on raiders, move away from them and avoid all the fire on the ground. Ideally you will get through this phase using 1-2 gongs.
That’s it, there is no actual enrage but if you use all the gongs and the boss is up, you’re screwed!! Use gongs sparingly but also keep an eye on people sound levels, you may need to use a gong to reset them outside the normal interupt abilities.
I’m thinking that the best time to take lust would be straight after a gong when there are no other abilities incoming.
Rinse and Repeat, Good Luck!!