TRASH
Guards – Tank and Spank them
Invokers – Interrupts, Interrupts, Interrupts
Assaulters – Turned away from Raid
Commanders – Will buff adds around them so Traps/Cyclone CC on Pull
MINI BOSSES
Saviana Ragefire
Face boss from raid
10 yard /range
DPS never in front or you fail
Hunters be ready to Tranq Shot her enrage
Air phase she will cast Conflagrate on 5 raid members – make sure you move away from others
Baltharus
Mark Bal up with skull
Tanks pick up the doubles
Heal through Blast Wave
We’ll try burn down boss, ignoring the doubles
General Zarithrian
Spread Shamans for tremmor totem to help with Fear
Spawns adds that do an interruptable AoE. Will need a group with interrupts to jump off boss and onto adds quickly. (combo of melee with interupts and ranged for quick switching)
HALION
all onto stage for pull
Phase 1
He has a Cleave and Tail Swipe, face sideways to raid and healers be prepared for breath attack on tank.
Fireballs fall from the sky and do an aoe, leaving fire behind spreading like Lord Mar’s ice (in 4 directions).
Casts Mark of Combustion – when dispelled or drops off a patch will form and deals damage and knockback. Affected players must move to edge of stage for dispelling
Phase 2 @ 75%
Enters shadow realm and forms a portal which all must enter, Mark of Consumption (not Combustion) is cast and instead of knock back it sucks player in.
2 shadow orbs will be rotating stage, make sure you are not between the two, they will start a Death Beam linking the two and insta-killing those in the way
Phase 3 @ 50%
Halion now exists in both realmts, Raid splits into 2. Twilight realm should consist on mostly melee, vice-versa for physical realm.
Halian gets a buff called “Corporeality”, it is important that DPS is steady in both realms otherwise the Corp must be at 50% for both realms and he will start to heal etc.


Nice, thanks!