Well our guild got our first kill for Yogg last night and I thought I would outline the fundamentals of our strategy. I will focus on the healing side of things and touch on some of the key differences between our strat and the one posted on Bosskillers.
Our healing makeup was not ideal for the night, we ended up not only running with 6 heals but 2 of them were offspec heals too. The class breakdown was as follows:
2 Pally Healers
2 Holy Priests
1 Shaman
1 Tree (that’s me!!)
Phase 1
Overview
We have the following setup for Phase 1
- Melee stand just inside the door while ranged will stand outside the yogg (sara zone)
- Tanks will rotate picking up the Guardians, and bringing them to melee where they will be dps’d down to 20%.
- At this point the tank will take the Guardians to Sara, Ranged will burn them down and blow them up on Sara and away from the raid.
We initially used the strat where tanks swapped the guardians to take them to Sara but we found this introduced issues for us. We found the rotation method, while increasing the risk for running through clouds made the Phase 1 a walk in the park
Important Note: Remember to watch your dots (yes I’m look at you nasty locks) when the Guardian is getting low, I would expect no dots after 35% or so, if you want to risk it prepare to feel the rage of your fellow raiders
Healing
We effectively have 2 healers that stands with ranged and the other 4 stand with the melee group.
The assigns look like this for the phase;
With Ranged
Middle Tank Heals = Pally1
Dispels\Raid Heals = Priest1
With Melee
Melee Tank Heals = Pally2
Raid Heals = Tree, Shaman, Priest2
This means that tank healers do not have a specific tank they are healing (as is usually the go) they will heal the tanks as they come into range while rotating adds to Sara. Ideally the tank healers will be positioned in such a way that there is little area that is not covered (i.e. a tank should go no more than a second without getting a heal from one of them). This allows for healers to not be concerned too much with following tanks etc, instead they just need to manage who they are healing
Raid healers have to manage the ongoing raid damage, especially when interrupts are missed for whatever reason, but this should be really manageable with 4 raid healers at this stage.
If all works well you will not have any deaths in this phase unless somebody has pulled
Phase 2
Overview
For phase 2 we have used the following sheet to assign portals to the melee group going into the brain, we have a single person for calling when portals are incoming and prior to the attempts each melee (and healer) is given a number
We also have a ranged person marked for both following around the round (I like to say follow the nipple in raid chat as often as possible) and also to add to the tank frames for people to follow the priority targets. This ensures that the right targets are being taken out as quickly as possible, having a roll on effect of helping out the healers of dispels.
Healing
From a healing perspective we assign a single person to heal in the brain room (our local OP shaman in this case), as the more dps the quicker you can get to Phase 3.
The amount of damage outside is easily managed by a single raid healer as long as everybody is pulling their weight on dispels, as the majority of damage is from curses and poisons while mind control needs to be cleansed quickly for a number of reasons including; allowing the person to get back to their assigned role but also minimise the need for people to replenish sanity.
Our assigns look like this;
Shaman going into portals, Priest2 (backup) – PORTAL 6 (this also gets announced to /raid haha)
Raid Heals (focus) – Priest1
Dispels (focus) – All Else
What I mean by focus is that if your ‘focus’ assign is fine then you can assist on other areas of the healing (i.e. on dispel but can help of heals when all is ok).
We found that 3-4 brain phases are manageable from outside and doable inside without getting too overwhelmed with adds.
Phase 3
Overview
Prepare to get to Phase 3 and wipe a few times, in the end our kill happened when the following works out;
- A large percentage of tentacles were burned down prior to phase 3
- We got the portals and brain killing sorted
- Dispels were working clean and easy
At this point the raid will group up, ranged will generally focus on Yogg while melee will handle the adds.
Tanks will pick up the spawning Guardians and it’s really just a matter of holding it all together, their should be little need to move in this phase so it really just comes down to hanging in their and watching Yogg’s health
Healing
For healing this phase we revert back to assigning specific healers to tanks, so for us that looked like this;
Tank 1 = Pally1 (BOL Tank 2)
Tank 2 = Pally2 (BOL Tank 1)
Tank 3 = Priest2, Tree (hots)
Raid Heals = Shaman, Priest1 (MC focus)
Dispels (focus) = Tree
All in all we were bloody happy with our kill last night, as you could imagine, and while I think our strat has a bit of tweaking to come, it seems to be a great starting point
How has this strat differed from your own? Let me know

