3.2 Druid Changes

A quick overview of some of the changes coming in 3.2 that affect us Druids and my take on them (I will probably skip over the feral stuff as I would be highlighting my lack of knowledge).

  • Tauren now have the option of changing skin tone by visiting the barber shop
  • New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one’s cat and bear forms.

Well we knew these were coming, I’m still a bit meh about the changes as they have shunned us trees.

  • Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.

Nice little bonus for us if we are wearing any of this type of gear, most of ours would be spirit heavy which generaly lacks mp5.

  • Travel Form: Can now be learned at level 16.
  • Flight Form: Can now be learned at level 60.  Flight speed increased to 150%

Meh I’m 80 already :P But I think this change is about encouraging people to roll classes other than DK for alts.

  • Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.

Interesting change, the obvious affect being Innervate will now a use it early use it often ability. Will definately take some getting used to, but I like the change personally.

  • Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.

Not a big impact of my style of play and the bloom was clearly op anyways so probably a good change despite it clearly being a ‘why are you still nerfing druid’ topic in the future :P

  • Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
  • Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
  • Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
  • Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
  • Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
  • Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.

Did someone say nerf? I dunno, maybe a feral druid (Kal?) would like to comment on these for me :)

Talents

Balance

Now I have not run as Moonkin much so my take on these may be off :)

  • Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
  • Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.

This looks like a great change, the idea being that we should get some seperate procs and bonuses reducing are complete dependance on a single proc :)

  • Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.

Sounds like a good little bonus

Restoration

  • Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.

With the inclusion of Nourish into this talen it now becomes a useful spend of talent points, and I believe I will work it into my build come 3.2

  • Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.

Whatever :)

Overall I think that the changes are pretty good for us druids, especially trees like me. It looks like they are unhappy with kitties (bad kitty, BAD KITTY!)

Categories: 3.2 Tags:
  1. Kal
    July 15th, 2009 at 16:33 | #1
     

    Kitty nerfs are nothing :P . In my current gear i would stand to lose approx 1% overall damage. It's just a paper nerf to shut the pures getting beaten by ferals, as-well as helping the bads who can't play feral.

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